Anyway, seems like Godon't is having some serious problems with Vulkan. There is some kind of problem presenting to the swapchain is my best guess. I actually remember, in the thread someone had different errors with Godot using Vulkan. But I think there problem was with resizing the swapchain.
Comments
I got this error on Linux
Anyway, seems like Godon't is having some serious problems with Vulkan. There is some kind of problem presenting to the swapchain is my best guess. I actually remember, in the thread someone had different errors with Godot using Vulkan. But I think there problem was with resizing the swapchain.
This project makes very heavy use shaders and subviewports, so I imagine that is the problem. Nobody uses Godot for anything complicated.
this really needs a tutorial. how do i fix my axe?
i seem to recall that you need to harvest plants for the shotgun pellets, but which ones?
the melee is still kinda awkward. i can never seem to get the timing right, so i get hurt
Notes:
- The titular 12 nights are not yet implemented. This release has one day of scripted content, and endless unbalanced combat raids afterwards.
- Looking for feedback primarily on the revamped kicking-based melee combat system.
(One day this game will be playable, I swear.)