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I would say that the game was overscoped... and I did not really know what to do.
Also, white blurry font on cyan background makes it difficult to read.

I think there is a game present, but I was unable to reach it.  I would play it again if you can give in a clue what to do.

There are also other things that were highlighted by other people, so I will not repeat them.
One thing I will say is that the idea behind the game is pretty funny and original.

Thank you for playing and taking the time to leave feedback, I appreciate your criticism as I overlooked at lot of these things. To me the gameloop makes sense but I built it, and from the players point of view it is a mess, so I have to communicate that more clearly. There is a game present (but barely lol) so you aren't missing too much, the core loop is using context clues from the different descriptions, clicking use to interact with an object/recieve an item, or clicking item to use an item on an interactable object. And trying to complete the 6 pranks from there. I wanted to leave things somewhat open ended to encourage exploration and figuring out the riddle of each prank but more guidance to the player seems to be necessary. And totally agree about the font difficulty (especially with that font style), I realized how hard to read it was halfway through and by that point it was too late to go back. Thank you again for the feedback!

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Always welcome, and next time you will do it better!