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A jam submission

Office PranksterView game page

Run around your office pranking everybody and causing mayhem!
Submitted by PBA Studios — 53 minutes, 35 seconds before the deadline
Rated by 11 people so far
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Office Prankster's itch.io page

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How does your game fit the theme?
Go around your office planning pranks (the calm) and then see how your pranks affect the office dynamics (the storm).

Did you write all the code and made all the assets from scratch?
The base assets come from Pixel Office Asset Pack by 2dPig (under the Creative Commons Public Domain Dedication License) and were adapted to my use. Music is royalty free from YouTube (linked in game description. All other assets and all code is my own.

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Comments

Submitted

With a little more time, details such as blurred typography can be polished and instructions given to the user on what to do. Lots of encouragement for the next projects, you will do well :)

Submitted(+1)

Hee-ho. Interesting idea. Good game

Developer

Ho-hee. Thanks for playing!

Submitted(+1)

I think actually the joke's on me since I got so many 404 errors, but nice job on what you could get done for the game! 

Developer

Lol fair, and thank you for playing! I learned a lot and have much to improve on for next time!

Submitted(+1)

Well done on the submission! I enjoyed the 404 over-scoping text; made me laugh!

This is a good idea in concept. Having to figure out how each prank is meant to work and getting them all completed as fast as possible is a fun game-loop.

Other than the general missing content (that you're aware of based on the 404 text), I think that a visual of what items I'm carrying would really help. I had no idea if I had picked an item up most of the time.

Developer(+1)

glad to hear you enjoyed parts of it, thanks for the feedback!! And i'm glad to hear you liked the core concept (even if the execution fell well short lol).Good call on the item feedback, an inventory system was part of my overscoping but like you said even just a visual indicator of the item would help a lot. I learned a lot on what to improve on in my next jam, thanks again!

Submitted(+1)

I would say that the game was overscoped... and I did not really know what to do.
Also, white blurry font on cyan background makes it difficult to read.

I think there is a game present, but I was unable to reach it.  I would play it again if you can give in a clue what to do.

There are also other things that were highlighted by other people, so I will not repeat them.
One thing I will say is that the idea behind the game is pretty funny and original.

Developer

Thank you for playing and taking the time to leave feedback, I appreciate your criticism as I overlooked at lot of these things. To me the gameloop makes sense but I built it, and from the players point of view it is a mess, so I have to communicate that more clearly. There is a game present (but barely lol) so you aren't missing too much, the core loop is using context clues from the different descriptions, clicking use to interact with an object/recieve an item, or clicking item to use an item on an interactable object. And trying to complete the 6 pranks from there. I wanted to leave things somewhat open ended to encourage exploration and figuring out the riddle of each prank but more guidance to the player seems to be necessary. And totally agree about the font difficulty (especially with that font style), I realized how hard to read it was halfway through and by that point it was too late to go back. Thank you again for the feedback!

Submitted(+1)

Always welcome, and next time you will do it better!

Submitted(+1)

Quite a lot of stuff that breaks immersion in games and it wasn't really clear what to really do. The game could do with some pointers on what to focus on. It could also do with some animations and such.

I did like playing it though. Good job nonetheless!

Developer(+1)

Agreed its lacking a lot of juice and polish to make things click, I'll make sure to scope better for the next jam and devote more time to these things. Thank you for playing and the honest feedback!

Submitted(+1)

You're very welcome! Good luck in future jams!

Submitted(+1)

Really funny game but the lack of animations in the player and lack of y sorting was immersion breaking. But very charming and I like the little comments on each item :))

Developer

Thank you for playing and leaving some constructive feedback! I really appreciate it! I completely agree about the animations/clipping/y-sorting/other collision shenanigans getting in the way of things, the game is definitely lacking in polish. Good to hear specifically the biggest things that broke immersion for you, and equally good to hear that you enjoyed some of the writing :) Thanks again!

Submitted(+1)

nice game i wish there was a mission menu

Developer

good idea, its very difficult to track your progress currently, thanks for playing!

Submitted

It has a Corgi! Extra points from me!

Developer

gotta love a corgi! thanks for playing!