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Office Prankster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #470 | 3.000 | 3.000 |
Game Design | #726 | 2.773 | 2.773 |
Theme | #775 | 2.636 | 2.636 |
Overall | #798 | 2.644 | 2.644 |
Fun | #848 | 2.455 | 2.455 |
Graphics | #848 | 2.636 | 2.636 |
Audio | #865 | 2.364 | 2.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Go around your office planning pranks (the calm) and then see how your pranks affect the office dynamics (the storm).
Did you write all the code and made all the assets from scratch?
The base assets come from Pixel Office Asset Pack by 2dPig (under the Creative Commons Public Domain Dedication License) and were adapted to my use. Music is royalty free from YouTube (linked in game description. All other assets and all code is my own.
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Comments
I think the concept of the game is cool, I’ve had similar ideas for game jams where you have a lot of parts you have to interact with and piece together and I think it’s fun when it works well. I know it can also be really rough to make as well though.
Unfortunately, I wasn’t able to figure out how to perform any of the pranks in the short time I tried it, and the number of incomplete parts made it hard to figure out what I tried already and could try. I’d love to see a more complete version in the future!
One other comment I have was the text looked really blurry when I played, would be nice if that could be looked at.
thank you for giving my game a shot and leaving some quality feedback! Most people seem to agree that all the incompleteness/jank is too much to overcome and is basically game breaking (I am one of those people lol). And yeah, I really should have spent more time making the text portion more readable and easier on the eyes as the text descriptions were the main part of the gameplay loop. Glad to hear you liked the concept!
Good concept!! The game was optimized, and the dialogues were pretty fun.
The thing about prank games is that the fun is in seeing the reactions of the people pranked. Would have loved to see that. One more suggestion from me would be, the UI can be better. text style can change and some color improvments.
Kudos!!
thank you for playing and leaving some good feedback!! Totally agree about the reactions of people being pranked thing, I wanted to have an end scene that showed off your completed pranks and the different reactions from different people but ran out of time. And the UI/text definitely needs some work, its borderline unreadable with the font style and the white on light blue color. I should have realized that earlier on in the process. Thanks again!
Fun idea! Would've loved to see a finished version.
thanks for playing :)
I like how I could interact with everything but the women. This really immersed me and reminded me of real life :|
Anyway, really chill game. Hope that you'll also play mine :) https://itch.io/jam/brackeys-12/rate/2973690
I like the idea, however with the timer I feel rushed and only end up skimming through the dialogue. I somehow turned the dog into a cat which was awesome. I very much relate to the 404 message, much is left unfinished when submitting to the game jam. Nice job, I think you should finish making it.
Thanks for playing and leaving feedback!! Interesting to hear about the timer, the intent was to give the player a reason to replay, I hadn't thought that it might cause unwanted tension in the player. This is good to hear your perspective and something to consider for the future. Glad you were able to complete the CatDog prank lol. And thank you for the kind words :)
The 404 message was relatable and the game's pretty silly, but there's some weird layering errors between the player and some graphics. There also should've been a counter to see how many pranks you've done and the total number of pranks.
Using the UK flag on the US flag and the text for swiping the UK flag are crazy
Thank you for playing and leaving some feedback! I hear you on the y-sorting issues, they seemed to be immersion-breaking for a fair few number of players. An active prank counter would have been helpful, I definitely should have given the player more guidance. And yeah...may have gotten a bit too cheeky in my quest for sarcasm with that bit there...
Hah, your 404 messages made me chuckle :)
glad you got a laugh out of it, thanks for playing!
You’ve created something exceptional! The game is so engaging, and the attention to detail is just mind-blowing. Well done!
Lol sounds like you played a different game
With a little more time, details such as blurred typography can be polished and instructions given to the user on what to do. Lots of encouragement for the next projects, you will do well :)
Thank you for playing and the feedback! I hear you on the typography and lack of direction to the player seems to be a common theme. I will do my best to improve for next time!
Hee-ho. Interesting idea. Good game
Ho-hee. Thanks for playing!
I think actually the joke's on me since I got so many 404 errors, but nice job on what you could get done for the game!
Lol fair, and thank you for playing! I learned a lot and have much to improve on for next time!
Well done on the submission! I enjoyed the 404 over-scoping text; made me laugh!
This is a good idea in concept. Having to figure out how each prank is meant to work and getting them all completed as fast as possible is a fun game-loop.
Other than the general missing content (that you're aware of based on the 404 text), I think that a visual of what items I'm carrying would really help. I had no idea if I had picked an item up most of the time.
glad to hear you enjoyed parts of it, thanks for the feedback!! And i'm glad to hear you liked the core concept (even if the execution fell well short lol).Good call on the item feedback, an inventory system was part of my overscoping but like you said even just a visual indicator of the item would help a lot. I learned a lot on what to improve on in my next jam, thanks again!
I would say that the game was overscoped... and I did not really know what to do.
Also, white blurry font on cyan background makes it difficult to read.
I think there is a game present, but I was unable to reach it. I would play it again if you can give in a clue what to do.
There are also other things that were highlighted by other people, so I will not repeat them.
One thing I will say is that the idea behind the game is pretty funny and original.
Thank you for playing and taking the time to leave feedback, I appreciate your criticism as I overlooked at lot of these things. To me the gameloop makes sense but I built it, and from the players point of view it is a mess, so I have to communicate that more clearly. There is a game present (but barely lol) so you aren't missing too much, the core loop is using context clues from the different descriptions, clicking use to interact with an object/recieve an item, or clicking item to use an item on an interactable object. And trying to complete the 6 pranks from there. I wanted to leave things somewhat open ended to encourage exploration and figuring out the riddle of each prank but more guidance to the player seems to be necessary. And totally agree about the font difficulty (especially with that font style), I realized how hard to read it was halfway through and by that point it was too late to go back. Thank you again for the feedback!
Always welcome, and next time you will do it better!
Quite a lot of stuff that breaks immersion in games and it wasn't really clear what to really do. The game could do with some pointers on what to focus on. It could also do with some animations and such.
I did like playing it though. Good job nonetheless!
Agreed its lacking a lot of juice and polish to make things click, I'll make sure to scope better for the next jam and devote more time to these things. Thank you for playing and the honest feedback!
You're very welcome! Good luck in future jams!
Really funny game but the lack of animations in the player and lack of y sorting was immersion breaking. But very charming and I like the little comments on each item :))
Thank you for playing and leaving some constructive feedback! I really appreciate it! I completely agree about the animations/clipping/y-sorting/other collision shenanigans getting in the way of things, the game is definitely lacking in polish. Good to hear specifically the biggest things that broke immersion for you, and equally good to hear that you enjoyed some of the writing :) Thanks again!
nice game i wish there was a mission menu
good idea, its very difficult to track your progress currently, thanks for playing!
It has a Corgi! Extra points from me!
gotta love a corgi! thanks for playing!