I really like how you interwoven the interactive game into telling a folk's story. The game captures the emotion from the old man's story, and the story provides context and hints on what the player should do for the next section. A harmonious yin-and-yang approach to given a laid-back somber sea story. I also loved the touch for failing a mini-game and the ending segment that seamlessly loops back to the start screen.
The only thing I would critique is the audio mixing, as the ambient music suffocates any sound effects from the dialogue and gameplay sections.