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(2 edits) (+2)

Nice game! I think something so important like the folder should be positioned better and have a more obvious orange border.

Other than that, it looks like the weight is very heavily on manpower than anything else. That means it's better not to even use the store at all until and unless it's really necessary. I see someone who didn't even know the store was there was able to win, and now I think I understand why. Actually when I knew it was there and used it, I was actually at a disadvantage until I pretended I didn't know it was there. 

Maybe this was not intended and it may need a balance tweak. But I really liked the strategic concept and gameplay a lot, nice job! 

(+1)

Thanks for the feedback! There's difficulty settings in the gameplay options before you start the game if you want more of a challenge :P

Balance was definitely our weakest point because of the amount of time spent getting the game working so we resorted to adding harder difficulties last minute :P

Cheers for checking us out!

Interesting, in case I play it again I might check out if the difficulty settings change it a bit. Thanks!

Thank you for the feedback!

We'll definitely take the criticism with the shop and folder seriously moving forward, 100% agree with the signposting issue so if we turn this into a more serious game ill make a note to amend that, either way its good to learn from something like that

As for the shop, that is a major balancing issue, im sure if we take this game further the team as a whole can rework stuff and hopefully make the shop a worthwhile addition

Either way, thank you for the honest feedback it definitely helps alot and is appreciated!