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(1 edit) (+1)

Just a solid tower defense game with a cozier arty style and color palette. 

The balancing does feel off sometimes, especially with the bomb tower being outclassed by the spear tower and furnace tower. I also feel like spending upgrades in order instead of freeform is a bit annoying, but I can see it as a balance choice. Additionally, I found it off-putting that there's clear feedback when an enemy gets killed but doesn't have any when simply hit outside of a subtle number change that can be missed when speeding along the path.

I'll be writing down more hit feedback as soemthing to add in the future after the jam! The updates in order was a decision I made very early on in the jam and now looking at it, it might've indeed been a better idea to make them like you said.

The balancing was the biggest issue for me and I tried a lot of stuff but still couldn't get it right enough.

I'm glad you liked the game though!!