Just a solid tower defense game with a cozier arty style and color palette.
The balancing does feel off sometimes, especially with the bomb tower being outclassed by the spear tower and furnace tower. I also feel like spending upgrades in order instead of freeform is a bit annoying, but I can see it as a balance choice. Additionally, I found it off-putting that there's clear feedback when an enemy gets killed but doesn't have any when simply hit outside of a subtle number change that can be missed when speeding along the path.