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(+3)

It may just be me, but I was having a very hard time understanding the mechanics and dynamics this game is supposed to have. I did recognize that every time I moved, the enemies all move, too, and I also did recognize the ranges and areas each weapon covers. 

However, there was no feedback on hitting the enemies until they were dead. This made the attack trades I made every time feel unsatisfying and made the moments when I did attack safely unclear to see. It also doesn't help that enemy types seem to vary in health. One goblin may have a single hit point, while another seems to have 3.

I can definitely see this as a tried-and-true gameplay loop, and I'm certain that some games pulled it off well, but this attempt unfortunately didn't do this idea justice.

Thanks for taking the time to review our game! I appreciate your candid review and can see your points about the combat and movement systems not being as intuitive as they could be. We do intend to update the game with a better polish once the rating period for the jam is over, so hopefully it will be a more enjoyable experience for you then!

Cheers!