It may just be me, but I was having a very hard time understanding the mechanics and dynamics this game is supposed to have. I did recognize that every time I moved, the enemies all move, too, and I also did recognize the ranges and areas each weapon covers.
However, there was no feedback on hitting the enemies until they were dead. This made the attack trades I made every time feel unsatisfying and made the moments when I did attack safely unclear to see. It also doesn't help that enemy types seem to vary in health. One goblin may have a single hit point, while another seems to have 3.
I can definitely see this as a tried-and-true gameplay loop, and I'm certain that some games pulled it off well, but this attempt unfortunately didn't do this idea justice.