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When we compiled our build it came out to like 10gb and with limited time left we were trying to get the size down. I forced the texture fidelity to 64x64. Which worked but degraded all the bitmaps to the same size. I didn't have enough time to re-import everything before the deadline ended. Thanks for playing, we're really glad you enjoyed it.

(+1)

Yes, I thought that, becuase I wanted to implement a scene in my project, and I have too many problems to upload it, becuase the limited space in WebGL.Great job!! I wish you the best in this jam!!