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I'd suggest Godot for easier web exports but I don't know if you're comfortable with switching game engines. The game itself was pretty fun, had a minor issue with chickens phasing through the wall when cornered.  End cutscene is a nice touch.

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yeah im thinking about it, i have made my own engines in opengl and directx11 so i dont think switching engines would be too difficult.

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nevermind, godot dosent suport blender 2.79b...... i love that version, i will never give that one up and dont understand why they dont suport it........... i have built import systems for it for both directx11 and opengl i dont understand why its a problem for them to suport all versions of blender...... its their engine and i respect that, but i need blender 2.79b its the goat.

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Godot is FOSS and contributable, so that's something you can actually do. "Be the change you want to see in the world" they say.