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(+1)

I loved the visuals and the whole idea. My issue is that I don't understand the usecase for the red button and bartering doesn't seem to exist? Like I can only trade when my value is higher than theirs which is sometimes impossible because the generator is based purely on luck and batteries are very expensive. I think the idea is great, but it just needs a little bit of balancing or maybe introduce some other gamem echanic, maybe another room where you can get more items, but it uses your hunger?

(+1)

Thank you for the informative feedback. I really got into an overscope problem, so I had to finish quickly and cut out a lot of mechanics. As for the balance, I'm glad you pointed it out and I'll be reworking this system in the future.