Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KornGames

57
Posts
2
Followers
2
Following
A member registered 98 days ago · View creator page →

Creator of

Recent community posts

Thank you for the feedback, to feed, you need to click on the stomach and drag the consumable item from the inventory to it. 

As for the idea, I just wanted to make something like a simulator of a trader in the apocalypse for a long time, and due to the lack of experience in drawing, this style and the corresponding gray unusual world accidentally appeared. So I spent most of my time learning to draw :)

As I've already understood from the comments below, the game is quite unintuitive and it's no wonder you're confused. 

Actually, after receiving the items in your inventory, you have to open a window and wait for a visitor (a silhouette will appear + you will hear a bell sound), then click on the booth that says “trade”. The items that the visitor brought are on top, and the price for them is below them. To trade, you have to move items (with a total value greater than or equal to the offer) from the inventory to the cells below.

Hi,  I'm not really interested in the rating as a feedback on the prospects and suggestions for improvement. The game is not complete and I want to continue developing it, so I hope for an honest opinion.

https://itch.io/jam/brackeys-12/rate/2967725

It is a pity that there is no congratulatory inscription after the successful completion of this crazy mission. The game is addictive, simple but very nicely done from the art style to the sound effects. I didn't find any critical bugs or errors, but the arrow after collecting the item doesn't immediately point to the exit + once there was no scale to fill and after approaching the shelf I immediately got the exit arrow. Overall, this is a very cool project, great job!

Actually, separate sirens are used to indicate the onset of day and night (night - 3 short signals, day - 1 long one), so as soon as you hear and recognize a siren, you can safely turn it off and wait for the next one. But I realized that I also need to describe this in more detail at the beginning, especially because, as in life, the alarm signal (dark saturation) can be longer than the dark saturation time itself, so you probably did not recognize the second siren (daytime).

Wow, thank you so much for such a great and detailed feedback. The lack of visual response when hovering is a new issue, I will try to improve it. Also, you may have misunderstood the purpose of the siren off button, which mutes the siren's current sound and does not affect its further activation.

 A short fun game, there are indeed issues with the shaders, also my interface was clipped a bit, but there were no critical bugs or issues. Good job!

A nice, polished light game with a good art style. There were no bugs or problems. Great job!

An incredibly polished and enjoyable game. I didn't find any critical bugs or problems except for the fact that when there is no stone, a water sign appears above the unfinished structure. Really great project with a nice style.

A cool interpretation of the theme with deep reflections and great style. I didn't find any problems or bugs, really great job!

A good game, enjoyable and relevant to the topic. I didn't find any critical bugs or errors. There are some minor changes, in addition to the previous comment, that I think are worth making:

  • close the leveling menu with the Esc key;
  • add anisotropic filtering to make sprites smoother;
  • make the bottom layer of water (which is dark) static so that the direction of the character's movement relative to the bottom is clearly visible;
  • add a collider for enemies so that they do not enter each other and the player.

These small changes will make the game even more enjoyable. Overall, great job!

Thank you very much for your informative feedback. I completely agree with the broken balance at the beginning and am already writing out ideas for reworking this and other aspects of the game.

I love unknown dark worlds in a unique style. I haven't encountered any problems or bugs, a nice and polished game, a great work that can easily turn into a cool full game.

Hi,  I'm not really interested in the rating as a feedback on the prospects and suggestions for improvement. The game is not complete and I want to continue developing it, so I hope for an honest opinion.

https://itch.io/jam/brackeys-12/rate/2967725

I love games with a unique style and a great atmosphere, and this game is exactly that. The project looks complete and polished, I didn't find any bugs or problems, great job!

Hi,  I'm not really interested in the rating as a feedback on the prospects and suggestions for improvement. The game is not complete and I want to continue developing it, so I hope for an honest opinion.

https://itch.io/jam/brackeys-12/rate/2967725

It's cool when a person with little experience starts participating in jams, and it's great that the game was released on time and looks complete (except for the lack of sound). For the future, it's better to do everything in the same style so that the player doesn't stand out so much (you can just circle this sprite). In general, congratulations on a successful submission and a good project.

It's a great example of a good jam game. Simple mechanics, nice style, theme matching and enjoyable gameplay. There were no critical bugs or problems, although once I moved from the leaderboard to the record menu (where you have to enter characters). 

Great job!

A nice, simple game with no critical bugs or errors. 

The controls can be changed in any direction (make the penguin slide on the ice or remove this effect completely). In my opinion, for a jam, you could make the controls without a physical character (like games where you are a god) to have more time to work with mechanics and not have problems with animation and movement.

Overall, a very good result for the first game jam!)

A nice game with a good style and polished mechanics. I didn't find any critical problems or bugs, there are some buildings that go beyond the ground, but it's not critical. Great job!

It's been a long time since I've played such games, and I've been brought back to my memories and enjoyed the game. I miss small sounds: rustles, growls, etc. There are also some minor technical issues, but overall a great job in 7 days.

It's an interesting idea that can be spun in any direction and turned into a full game. A good game to start with.

There are some bugs with the colors of the tiles and once I managed to get a block out from under me, which led to a stuck situation. Overall, good idea, nice graphics, fun to play, good job!

The game was launched, played, and the idea was clear. In my opinion, there is an overscope problem here, in such a short time frame, you should allow enough time to plan a complete game that is sufficiently polished. In general, the game is not bad, good job!

Hi,  I'm not really interested in the rating as a feedback on the prospects and suggestions for improvement. The game is not complete and I want to continue developing it, so I hope for an honest opinion.

https://itch.io/jam/brackeys-12/rate/2967725

It's noticeable that the gameplay is cut down, but the sound and art style are great. There were no critical bugs or errors, the only minor drawbacks are the lack of plate highlighting and not very balanced levels. Good job!

The game is small, enjoyable and has a story. I agree with the suggestions for improving the game below. I would like to add a small suggestion to randomly change the pitch of the sound of the continue button, which is pressed frequently and the same sound gets boring. Good job!

It's a very interesting idea, I was drawn in and tried to identify the monster without victims, but I couldn't. I think it would be great to increase the size of the visual elements of the game, add more influence of the villagers' roles on the game and see who exactly was the werewolf. I didn't find any bugs or problems, but I think it's worth making a delay before the villagers leave at night, because you can see who is coming when it gets dark. Overall, it's a great game!

Getting stuck on a level where all the monsters are killed or the pentagrams are destroyed unfortunately did not allow me to complete this game. I also join the comments about the difficulty of finding monsters, especially black slugs, and found a problem when the hero cannot get to the place where he is supposed to explode, the explosion occurs separately from the hero. Despite all this, the game is very cool, the music and drawing style kept me playing even despite the above mentioned flaws, a great project that needs some small fixes.

Very realistic game, nice and polished!

A good work in 7 days, like art style, is relevant to the topic. In my opinion, there are not enough hints both for items and for what exactly needs to be done. I did not find any critical bugs or errors (except for the lack of an ending). Good job!

A good example of a complete jam game. I didn't find any problems or bugs, the only thing I personally missed was the player's reactions on the left side of the screen. Good job!

It's a good game, very nicely stylized ui, and even has a story. In my opinion, there is not enough of an orientation day to understand where everything is and some kind of punishment for not completing tasks. I didn't find any critical bugs or errors, only some problems with the light on the wall near the door with the inscription “Manager”. In general, good job!

I was very addicted to this game, simple and pleasant style, relevance to the theme and the absence of critical bugs and errors. Great job!

The game immediately caught my attention, because I was also drawn to making something about survival in a closed space. It's really cool to make a polished and interesting game in such a short time.

Hi,  I'm not really interested in the rating as a feedback on the prospects and suggestions for improvement. The game is not complete and I want to continue developing it, so I hope for an honest opinion.

https://itch.io/jam/brackeys-12/rate/2967725

I agree with the comments below: you need to update the balance of the waves, make the enemies more visible, add enemy status. In my opinion, you can work with the animation of the main character's movement, make it smoother and more pleasant. In the end, the game is enjoyable to play, it's relevant to the theme, so great job.

Hi,  I'm not really interested in the rating as a feedback on the prospects and suggestions for improvement. The game is not complete and I want to continue developing it, so I hope for an honest opinion.

https://itch.io/jam/brackeys-12/rate/2967725

A cool platformer with polished mechanics and simple but nice graphics. I didn't find any bugs or errors (except for the not-so-clear ending). Great job!

Hi,  I'm not really interested in the rating as a feedback on the prospects and suggestions for improvement. The game is not complete and I want to continue developing it, so I hope for an honest opinion.

https://itch.io/jam/brackeys-12/rate/2967725