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Pixel Art wise I would try to avoid scaling any sprites the next time. Also try to stay consistent when using assets and choose ones that have the same resolution and style. An easy way to do this is to use assets from the same artist / asset pack if you can't get your hands on an artist. Fun Idea with the game though

Thx for the advice ! Yeah, the sprites(the windows xd) were scaled, we didn't had the time to do the sprites again properly, so that was a fast solution for the moment.