I love the theme, art, music and the platforming overall feels quite good. The main issue I had was with the wall jumps, the just felt slightly off. Not sure if it was the delay on them or the responsiveness but I got frustrated really quickly as it felt quite unfair. I have quite a background in platformers and actually think the game overall works really well apart from that one point. The difficulty might ramp up for slightly less skilled players but apart from those two points this was one of the better entries I've played (and I'm 130+ in lol).
Viewing post in Flower Instability jam comments
Thanks for playing! I think controls are much more responsive in the desktop version then WebGL, maybe there is some problem with them in the WebGL build. I would really appreciate if you play the desktop version (if you played the web build before), and send me a bit of a feedback (if you have time of course), about what feels better to control, maybe there's just a problem with them in general. About the levels, yeah, there were only two days to design them, so there might be some problems with balance. Again, thanks so much for playing!
Just replayed with the windows build and some of the issues were gone! Thank you for giving me the pointer to that, I upped my rating even though it was already quite high haha! I still had SOME frustration with the wall slide/jump as it didn't feel fully consistent so that might need a look but for the rest near perfect!
Thank you for trying this! I'll need to put an extra warning on the game page, about recommending to play the Windows build instead. WebGL limitations are especially crucial for rhythm games, or precision platformers like this. Yeah, wall jump needs some adjusting, because I want it to feel natural, and "easy to learn, hard to master" type of thing.