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That was funny! Loved the metafiction aspect. The boss's attacks and other aspects reminded me of Undertale. I've seen several games in this jam tackling anxiety, depression and other mental health issues, but in this one our player character isn't the one suffering from the condition. The black triple balls sometimes came out of nowhere, giving me no time to dodge, but the game was gentle enough with checkpoints so it didn't cause frustration.

(+1)

Thanks! I was very diligent with checkpoints and difficulty. 

The purpose of the game was more so to be fun and tell a story. Not being some sort of great challenge.