Cool! Nice to see a fellow developer who intends to update their game after the jam, because same here! I have consolidated all the feedback and have applied them progressively, just waiting for the rating period to end to push the update! And yeah I really appreciate when people leave me detailed feedback so I do that for the games I play too!
If you're making the speedup a toggle, probably have that as a small button somewhere in the UI, not just to indicate if the game is sped up or not, but also having a button is better as not all players will read through the really long tutorial texts (or they may forget even if they read it, so the button reminds them of the feature existing) haha.
I felt the arrow and bomber were weak. If I may give further input:
- The bomber's splash range is really low even with the full upgrade - why would I build that instead of the Furnace, which hits 360 degrees, and in a much larger range? The bomber should stun enemies in my opinion, that way it has synergy with other towers, you know what I mean?
- The arrow from the arrow tower was nice at first, but it travels really slow and will miss the fast targets pretty easily without proper target prioritization. It benefits the most from having target priority setting, but it doesn't really reward me for the effort to do that. I think the arrow tower could add a piercing debuff, that makes its target take more damage from other towers. Again, synergy.
I would also caution against putting too much text upfront. It's better to ease players into information where possible - I know, easier said than done and my game also could benefit from this tip - people who start just want to play and long tutorials, they tend to skip. haha