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Thanks for pointing those out. I always knew those were issues, but they were pretty random when I tested them out. Sometimes, they don't occur. Other times, they occur throughout a run. I'll try to fix these issues in the future, but it won't be easy to pin down on the Unity Editor.

I get that a lot. I've made my submission in unity as well and I cannot stress enough how irritating it is to try to find bugs in unity. Compilation takes forever so single line changes are super frustrating and stuff like infinite while loops after big changes are impossible to find because the whole editor freezes and simply doesn't tell you where it froze.