Yeah sorry about that. It is a hurried system. Basically the smelter and resources are in the same list meaning if you select the smelter after the resources, the workers will prioritize collecting resource as it is lower in the list. I know it is a bad way to do it but as I see it I'm glad it at least works.. somehow..
KishiBot
Creator of
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Hello... I've rated and commented on your game so I'll just leave this here: https://itch.io/jam/brackeys-12/rate/2972032
Hello.. Rated and commented on your game. Loved it. If you have time to take a look at mine I would greatly appreciate it: https://itch.io/jam/brackeys-12/rate/2972032
Hello... Your game is rated and I'll leave this here: https://itch.io/jam/brackeys-12/rate/2972032
Hello.. Yours rated and commented on. I'll leave this here then: https://itch.io/jam/brackeys-12/rate/2972032
Thanks for playing it! With all the feedback I got over this week I now realize that I should have paid much more attention to when people could get accidently stuck because they could do something the tutorial didn't ask for and not now how to undo it yet. Basically I some mechanics should have been explained sooner than others. But thanks so much for trying it and liking it :)
Hey.. Already rated yours so I'll just leave this here: https://itch.io/jam/brackeys-12/rate/2972032
I might just be unlucky but I swear I got nothing but big and massive storms like 6 times in a row. I'm also confused whether there is coyote time or not as it seems sometimes to let me jump and sometimes not which I thought was me using the double jump but it sometimes just didn't let me jump after walking of a block. Otherwise interesting maze game.
Sorry about that. The tutorial is a mess as it simply saves the amount of selected stones at the end of previous step and looks for lesser number afterwards meaning if you had no selected stone it can softlock because it looks for negative amount. I did not realize that before now so I am truly sorry for that but also thanks for giving my game a try.
Cool concept loved it. Though I found out that when you use the card that reveals unrevealed cards and you move those cards onto your stack, once the power runs out the cards turn back and if you don't remember what was there you simply have to try out random cards. Also after selecting cards I couldn't figure out how to unselect them apart from shifting through the left top deck, don't know if it has special name.
Hello.. Your game rated and commented on. So for when you have time I'll leave this here: https://itch.io/jam/brackeys-12/rate/2972032
Hello. Your game is rated and commented. Here you have my link for when you have time: https://itch.io/jam/brackeys-12/rate/2972032
Really well made and balanced game. I enjoyed it so much I actually replayed it after killing the boss. But I'm not sure about the lifetime of the carrots' projectiles as they disappear most of the time before reaching me making them somewhat useless and less dangerous then even the first fruit. Also the projectiles stay on screen after killing everything which seems like and oversight to me. Otherwise really nice game.
Also I do understand how big an inconvenience it is but there is something I would guess to be a binary file called gamejam in the MacOS folder; so if you had time I would love for you to be able to try my game out. But again if you did not want to go around snooping in folders I would totally understand that.
Hello.. Yours rated and commented, here's mine: https://itch.io/jam/brackeys-12/rate/2972032
Hello.. Yours game tried out, rated and commented. Here's mine: https://itch.io/jam/brackeys-12/rate/2972032
Hello. Already tried and rated your game. Anyhow I'll leave this here: https://itch.io/jam/brackeys-12/rate/2972032
I get that a lot. I've made my submission in unity as well and I cannot stress enough how irritating it is to try to find bugs in unity. Compilation takes forever so single line changes are super frustrating and stuff like infinite while loops after big changes are impossible to find because the whole editor freezes and simply doesn't tell you where it froze.
Hello.. Rated your game and also left a comment about my experience there. Also here's my link: https://itch.io/jam/brackeys-12/rate/2972032
It is a really cool game. I liked it a lot apart from few problems. Well the movement feels a little jank sometimes but that is not such a big deal. The really close camera when outside feels a little too much mainly when moving super fast with upgrades, although I found out that by getting close to the space ship the camera zooms out even outside. Also I don't know if it was intended and I just missed it but when moving the laser weapon around the ship it removed its cooldown killing all enemies basically instantly. Also in the description it says that every 1:30 - 2:00 enemy storm approaches but after playing for a while I am sure that every wave was about 40 seconds.
Yours rated and leaving my link here: https://itch.io/jam/brackeys-12/rate/2972032
Hello.. Rated your game and leaving my link here: https://itch.io/jam/brackeys-12/rate/2972032
It is a really cool concept. But there are just few things that I found really annoying. Having dash on E is just strange to say the least and in one level it said to spam shift (which does nothing) so I am just confused why you cannot dash with shift. After all pressing E while trying to press A or D is just inconvenient. The level showcase is a cool idea, but it being unskippable makes it almost rage inducing in the last level where you have to wait longer than the attempt itself.
Yours rated. Leaving this here: https://itch.io/jam/brackeys-12/rate/2972032
Rated yours and leaving my link here for when you have time: https://itch.io/jam/brackeys-12/rate/2972032