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Love the asethetics/visual style. There are some nice details like the use of ' for debris when you break those barrier.

Could use some feedback when shooting stuff. Initially I thought the obstacles were unbreakable and I just had to avoid them before realising they died after several hits. Also I think the hitboxes could be a bit more generous to the player when squeezing through narrow gaps.


Overall, I think this has great potential.

Thank you so much for the feedback man! 

Yes you are completely right on these feedbacks, maybe we didn't focus enough on the polishing and testing, AS ALWAYS! ahahah