I can see the Dredge influence here! I was drawn in by the title card, and while the UI had some elements of the title card, it was very different from what I expected.
A 3D game is always a challenge so I respect your team for giving that a go! I wish the UI wasn't sticking so I could get a good look at the catching mechanic. I was still able to catch fish without full vision, but it would be cool to engage with it the way it was intended to be played. Selling the fish would have been cool too but I think the shop was unimplemented.
Viewing post in Hook, Fish, and Thunder jam comments
Yes you are right... we are inspired from Dredge, but we could not finished the core loop of the game hahahaha... initially the idea is to catch fish, sell it, upgrade the ship to catch more obscure fish...
The main difference with Dredge is that every night, there will be a storm that force player to return to the base, but with upgrade, you could brave the storm and catch the fish that is unique in the storm.
Yeah we plan to implement it until that, so yeah, we will update the game soon to reflect that XD