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Hook, Fish, and Thunder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1315 | 1.531 | 2.500 |
Fun | #1343 | 1.327 | 2.167 |
Game Design | #1356 | 1.327 | 2.167 |
Audio | #1360 | 1.225 | 2.000 |
Overall | #1367 | 1.327 | 2.167 |
Theme | #1368 | 1.327 | 2.167 |
Innovation | #1384 | 1.225 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yesss
Did you write all the code and made all the assets from scratch?
We use some asset from asset store.
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Comments
I can see the Dredge influence here! I was drawn in by the title card, and while the UI had some elements of the title card, it was very different from what I expected.
A 3D game is always a challenge so I respect your team for giving that a go! I wish the UI wasn't sticking so I could get a good look at the catching mechanic. I was still able to catch fish without full vision, but it would be cool to engage with it the way it was intended to be played. Selling the fish would have been cool too but I think the shop was unimplemented.
Yes you are right... we are inspired from Dredge, but we could not finished the core loop of the game hahahaha... initially the idea is to catch fish, sell it, upgrade the ship to catch more obscure fish...
The main difference with Dredge is that every night, there will be a storm that force player to return to the base, but with upgrade, you could brave the storm and catch the fish that is unique in the storm.
Yeah we plan to implement it until that, so yeah, we will update the game soon to reflect that XD
fun game! my catch ui kept getting stuck open
hello... yes, this is our fault... It should be closed with "F12" button... :')... we should change it :')
This game has a few interesting concepts going on for it, but on the other hand it is a bit too easy. Also a few small things like the ui not hiding properly. But overall it's solid. If you want you can also check out my game too!
Hey thanks for trying!
Yeah we kinda overscope the game and we haven't implemented the core loop fully :')
But yeah, we plan to continue to develop it a little bit more to make it more playable :D
Nice I'll keep an eye on it
thanks! :D
The mouse sensitivity is really too high :(
I see, thanks for the feedback!
I really love the artstyle. The gameplay seems fun as well. But i had a hartd time figuring out what exactly i have to do.
Yes, it's not finished yet :')
Basically we have huge inspiration from Dredge... You need to fish, then sell it (not implemented yet).
Every night there will be storm, so you need to go back. And you could upgrade your ship (not implemented yet) to catch more fish and reach further area.