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The cloud boss was very well done! The unpredictable pattern of the storm cloud felt well balanced, difficult enough to be challenging but fair enough to still be fun. And having to touch the target and not the boss to damage him was a really fun way to do the fight. Some criticisms: the map is laid out in a way that forces the player to go in the same clockwise loop over and over, which gets a bit stale quickly. One solution could be to lower the right side platform so that the player can jump on to it from the bottom one. Also allowing the player to drop down through platforms would have brought more depth to the movement and added more skill expression in the storm phase. I liked the cloud and player sprites/animations a lot, but the background and platforms both (a) clash with them in style and (b) lack in quality in comparison. I think the overall aesthetic would be much better if the platforms and background were up to the same high level of the cloud and player. Overall, I think this is a solid entry with some nice art, a cool boss battle, and a good application of the theme. Keep it up!

(2 edits) (+1)

I wanted to have more done than this and I think you may be right the the layout should be improved. If possible I wonder if it would be better if you could go through a whole level instead of one static place, of course it would be more difficult to make but it may end up being more fun. With some improvements on the graphics like having more than a solid color for the ground, combined with a working online high score leaderboard and some additional things might make my game better. Thanks for your feedback it may be really helpful and really appreciate it.

I have already checked out your game and may be rating and commenting on it soon.