Swords and sandals was one of my favorite online games, so it's very cool to see your 3D take on things. I like the art direction you chose the goofy roblox-y style works well for this game. The theme is adequately represented with the "calm" shop phase and the "storm" arena battle. Unfortunately I found the combat next to impossible so wasn't able to spend too much time with the game. I couldn't damage the first enemy more than once in 5 attempts, as he could attack quicker than my attack animation took, and I couldnt block and attack at the same time. So I think the fight is nearly impossible? This is a bummer because I really liked the premise of your game and I think a lot of your foundational movement, block system, stamina/health system are really solid. I think tweaking some of the details like attack speed or maybe adding a dodge roll would make the combat much more palatable. Overall, I think you had a great premise with a good take on the theme but the combat was ultimately too much to overcome. Keep up the good work!
Viewing post in Storm of Sandals jam comments
Really appreciate you taking the time to play and leave feedback, it helps with pinpointing the improvements that need to be made.
Completely agree with your thoughts on the combat - I need to revisit it as a whole before I start to implement further enemies, weapons, etc.
It's my first foray into First Person Combat Design, so I've learnt a lot already!
Thanks again! :D