Very well made game, although good strategies weren't really coming to me and I kept dying. I'm not sure if that was a tutorialisation issue or something. But it was fun and very well presented nonetheless.
Viewing post in Atmospheric Onslaught jam comments
we wanted to implement more features, such as houses providing an income bonus to eachother, factories providing income debuffs to nearby tiles but also producing a lot of money themselves. Things to improve the overall thinking and planning of the game loop. But, we didn't have enough time.
It very well could be a tutorial issue :)