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Tbage

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A member registered Jul 08, 2020 · View creator page →

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Impressive for your first game, a few complex mechanics in here. Nice!

This is really cool and was quite fun to explore but the enemies having no art let down the rest of the great visuals

wow that is Impressive. You've dominated the whole map. I'm so glad you're enjoying it. Even if the wind rotated around I feel like you'd be posting a clip of the entire map surrounded in wind defences. 


But, I'm curious. 

What was the performance like with this many structures? Like, when the end of day money was collected? Do you remember the amount of money you got from all those buildings? 

absolutely, we needed the storms to get stronger.

you're probably right. We couldn't allow players to destroy the tiles as the "grid" is formed wherever you place the first tile, it doesn't use any built in systems. So if you were to break a tile between two "islands" it may break more gameplay. However, there are ways around this like ghost tiles. 

It's a good idea though, especially destroying for a price. (A high price ;) ) we just didn't have time to explore our options :)

that's a big compliment, massively appreciate it!

This is great. I laughed as soon as i saw the wall of cotton arrays. We didnt have time to make the wind rotate around you, and this is the perfect exploitation of that ahahah


You win

This is fantastic, the art is really cool. I like how unique this is. Animal collection games are a big interest of mine. Reminds me of animal crossing's museum :)

Nice! Once you get past the initial few storms, you're pretty much good to go if you can keep up with the repairs :)

Thank you! We hope so too.

we wanted to implement more features, such as houses providing an income bonus to eachother, factories providing income debuffs to nearby tiles but also producing a lot of money themselves. Things to improve the overall thinking and planning of the game loop. But, we didn't have enough time. 


It very well could be a tutorial issue :)

Yeah we debated this. If the game receives future updates then perhaps we can look into having two modes. But that will be a while! :)

yup that's a tricky bug to squash but we hope it didn't impact gameplay Too much :)

Thanks, thats nice of you to say :)

Thanks :) Aside from placing tiles ontop of one another, did  you experience any other bugs?

Totally valid points - can I ask what you mean by switch modes?

thank you! We tried to make it both simple and complex in some ways, finding the right mix can be tough

thank you! Balancing was tough on this one so maybe it's not ideal. Tooltip is a good suggestion there, we should've thought about that :)

Correct, I was able to play through :) Thank you. I'll rate it now. I like the art style a lot, I feel like some "wetter" sounds would fit well with the meaty aesthetic haha

This is awesome, I completed it all. Great work!

I wont rate this as I dont think its fair. I couldnt make this fullscreen, which means i literally couldnt read your text. Some parts were just about readable (i.e., "Right click") but right click actually didnt seem to do anything? I kept shooting myself out of the "map" at first, but it took me a while to realise that wasnt supposed to be happening. Its a shame because I can see a lot of effort must've gone into this :)

Yeah I wanted a trajectory mechanic too - didnt quite have time. It's a sensible suggestion, though!

This had me super interested - I really liked it. Wish it had animations!

This game is an example of something that works well but feels incomplete due to the lack of menus / sound. Always worth working on these things to bring it together, even for a Jam!

Nice! This is very unique, I agree with others on animation and a score system though :)

I like this a fair bit. I'd appreciate the timer being customisable, or ways to extend the timer itself in the game rather than switching to a new one and losing life. Really neat.

Bro what on earth. This is wild. The difficulty ramps up so quickly aha, no idea how these people got such insane scores. The game itself is a great idea and well executed 

This is really cool and a nice take on the classic tower balancer. I suck at it though

That's a pretty cool game. I was so close to losing. So close.

Good lord im confused but it was very satisfying

What have i just experienced

Wait, was the text thing intentional? Oh dear

This is brilliant, very smooth and clear. Im not sure what on earth was going on with the text because I couldnt read anything at all. When i completed all the levels, it reloaded and I could see it all properly. But thats funny, because I didnt understand how to stretch things. So i ended up finding a bug to get around the level before i figured it out later. By dying and holding e at the same time, you plop out blocks repeatedly without the animation. So i jumped really high and just used it to "bounce" over the gap lol. 


Great idea tho, nicely made.



I god damn LOVED this, i love games with this minimalist artstyle and im a massive fan of Spore. But, the FPS became unplayable. I'd be interested to see how you're coding this to see if it can be fixed easily or if its a bigger issue. 

I like the level design here, could do with some more interesting background art, but i think it fits the theme and the splitting is really cool

This is pretty interesting. Really like the idea of dividing and merging, though I was lost at first. Cool!

Thank you - Yep, that'll be Unity's physics engine. Never used it like this before, so It's misbehaving.. thank you for playing!

Like others I wan unable to clear the first obstacle :( I like the style though 

Quite an interesting game - I feel the art lets it down slightly because the polish is .. brilliant. Little things like difficulty settings, smooth level transitions etc bring the game together. I really like this. It reminds me of one of my older gamejam games about letters. The use of creatures to distract you is quite .. clever. If I ever revisit my game I think a mechanic like this would be interesting. 

This is great, global #24 ;) 

This is a fantastic concept, not too stressful, not too difficult. A nice water shader would've added a lot to this, but in this form you can see where it could go from here. Very unique and fitting for the theme :)