Impressive for your first game, a few complex mechanics in here. Nice!
Tbage
Creator of
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wow that is Impressive. You've dominated the whole map. I'm so glad you're enjoying it. Even if the wind rotated around I feel like you'd be posting a clip of the entire map surrounded in wind defences.
But, I'm curious.
What was the performance like with this many structures? Like, when the end of day money was collected? Do you remember the amount of money you got from all those buildings?
you're probably right. We couldn't allow players to destroy the tiles as the "grid" is formed wherever you place the first tile, it doesn't use any built in systems. So if you were to break a tile between two "islands" it may break more gameplay. However, there are ways around this like ghost tiles.
It's a good idea though, especially destroying for a price. (A high price ;) ) we just didn't have time to explore our options :)
we wanted to implement more features, such as houses providing an income bonus to eachother, factories providing income debuffs to nearby tiles but also producing a lot of money themselves. Things to improve the overall thinking and planning of the game loop. But, we didn't have enough time.
It very well could be a tutorial issue :)
I wont rate this as I dont think its fair. I couldnt make this fullscreen, which means i literally couldnt read your text. Some parts were just about readable (i.e., "Right click") but right click actually didnt seem to do anything? I kept shooting myself out of the "map" at first, but it took me a while to realise that wasnt supposed to be happening. Its a shame because I can see a lot of effort must've gone into this :)
This is brilliant, very smooth and clear. Im not sure what on earth was going on with the text because I couldnt read anything at all. When i completed all the levels, it reloaded and I could see it all properly. But thats funny, because I didnt understand how to stretch things. So i ended up finding a bug to get around the level before i figured it out later. By dying and holding e at the same time, you plop out blocks repeatedly without the animation. So i jumped really high and just used it to "bounce" over the gap lol.
Great idea tho, nicely made.
Quite an interesting game - I feel the art lets it down slightly because the polish is .. brilliant. Little things like difficulty settings, smooth level transitions etc bring the game together. I really like this. It reminds me of one of my older gamejam games about letters. The use of creatures to distract you is quite .. clever. If I ever revisit my game I think a mechanic like this would be interesting.