A very interesting title, and quite an eclectic mix of elements that seem to work quite well. My game also features the Medieval times and witches, but mine is far less complete. Gathering resources certainly wasn’t a chore, in fact it was dead simple. But the villagers remained dead unhappy, and seemed intent on burning witches whenever they had the inclination. It would definitely be a fun game to play when it is more complete, and I liked the story-telling part of the game quite a lot.
Viewing post in I Promise I Don't Weight The Same As A Duck jam comments
Thank you for your review Mars. Yeah it occurred to me that number tweaking is technically simple, but conceptually the hardest to balance correctly. I left it way out of balance to try to finish the rest of the game before the jam. Beyond the jam I'm gonna have a lot to reflect upon on the matter of balance.