Well thanks. Will try and run the Windows version via Steam Proton, and see if I can get it running that way.
MarsEvader
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Level 0 just gives me a blank level with blue sky and the Level 0 text in the top-left part of the screen. I am using Linux, so not sure if anyone has experienced the same issue. The terminals prints “ERROR: get_line: Condition “!f” is true. Returned: String() At: core/bind/core_bind.cpp:2053.” Not sure of it is related. Looks like a pretty nice game and will see if I can play it the Windows emulator.
A fun old style fun all around game. The graphics are good and fit the atmosphere well, and you have a good variety of weapons and enemies. It is pretty much a well functioning game overall for the effort that must have been put in. So the world, the variety, and the fun factor is definitely there, plus the parallax scrolling. A small nitpick is that it would be nice to have a pause menu, and a bit more complete game menu.
A fun to play platformer with pretty nice visuals and clear goals. The gravity level is quite frustrating to me, because the controls seem just a smidgen off in my opinion. With more practise, I probably will get better, but I hope the spikes placement gets adjusted, to be a bit more easy. For the first few levels at least. The character is fun, and having the previous death spots indicated is pretty cool.
I just loved this game. Really fun rolling around in my wheel and try to pace my movement just right and try to escape that mad prof with his death-copter. The graphics and level design and general game play is really good, and I would play this for a few minutes almost every day if it was turned into a full game. Really good job!
I enjoyed the overall idea and presentation of the game. The textures and art is better than average, and I liked the variety of game objects. A niggle for me is digging a hole where I found it a bit finicky to show the indicator that you can dig a hole in square, and that the digging hole action wasn’t interrupted when the hole was dug. With that I mean that a better way would be to stop the digging animation, if the key is pressed but the hole is done already. I did like playing the game, as it played pretty smooth, and I probably would like to play it with more variety of enemies, but for a game jam, it is pretty solid work.
I got it working under Linux in a web browser. A small but significant issue, is that some resources are referred to in ‘plugins’, but yet the folder is named ‘Plugins’. This is for the Windows build, as the Linux build for some reason has many files missing. Windows is case neutral, whereas Unix and Linux isn’t and ‘plugins’ is different than ‘Plugins’. So in theory this game should be able to run under Linux perfectly when these configuration issues are ironed out.
A very interesting title, and quite an eclectic mix of elements that seem to work quite well. My game also features the Medieval times and witches, but mine is far less complete. Gathering resources certainly wasn’t a chore, in fact it was dead simple. But the villagers remained dead unhappy, and seemed intent on burning witches whenever they had the inclination. It would definitely be a fun game to play when it is more complete, and I liked the story-telling part of the game quite a lot.
I like the appearance of the game as it reminds me of quite a few old-time classics. Didn’t get very far, perhaps due to some issues cropping up when using Wine on Linux to run it. Would it possible to create a Linux build? Otherwise I will boot into Windows tomorrow to give it a proper spin. And good job on making it quite lean, as it takes very little HD space.
Thanks for the review. Much of the story and artwork was cut out due to time constraints and should be added in, or at least more fuller than it currently is. We still need to finalise the battle mechanics, and I will certainly look at Pokemon, to see how it is done. The next major update will be on Friday, and I hope quite a few more things are fleshed out then.
I had to run this game in Wine because I use Ubuntu but it seemed to run pretty decent although my GPU is not that great. Death comes too me to quick, but the full horror of an empty clothing store (at night?) is formidably scary and not something I would usually face, even in daytime. When the lights goes out I reach my wits' end and feel like curling up and vanishing.
I never had sleepovers when growing up, and now I am glad I haven't. This game has a great deal of polish and the developer clearly has put in much effort in the 10 days allowed for this jam. Some of the music is especially horrifying. The house is quite big though, I felt almost lost a few times, but there is a jump scare, but mum is the word. A very fun game to play at a sleepover I would think.
I should really put it in our description, that this really unfinished. I will make the changes to allow Enter or any key to be used for advancing the text in the next major update. So no actual game play unfortunately because running out of time. My optimistic update for this game, with some real basic play-ability, is planned for Friday at the latest. Thanks for trying it out though. Also it seems to confirm to me that the Linux version doesn't have a crash like the first version release for Windows have.
A very finished and playable creative game at this moment. Very vibey lost tropical island feel, with interesting characters, not excluding a wisecrack parrot. Also lots of artists in this game, as well. The game plays well and has a surprising smooth quality to it, and it looks like the developer really enjoyed working on this project.
This project feels very surreal but in a dream-like entertaining way. The exploration aspect feels pretty cosmic with a mixture of outer space and an ocean world. The movement of the ship is somewhat perplexing to me, as the movement is not perfectly regular at least in the way I played it, but nonetheless the blur and imperfect steering feels like it fits like a glove, for the feel of the game.