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(+1)

Super cute game! I love the isometric pixel art style, especially the kamos. I like the sleeping animation and the way they cry when getting hurt. Leading them around with a cookie is a funny concept. Having Kanna as the level goal is also a very sweet idea.

It's fun commanding the kamo army. Trying to manage them when you have a lot is a bit tricky, but I think that's the point. I like how each stage introduces a new obstacle to deal with. Having different objectives to go for is a nice touch, though needing to achieve all 3 in one run to reach 3 stars seems a bit harsh. That said, the hub world is super cool with how it gives you options about which objectives you complete to progress.

(+1)

The environment tiles were made by Gustavo Vituri but I made the kamos and foes to fit that style so thank you!

The 3 stars on each level are a bit challenging for sure so I made them mostly cosmetic and not necessary to access new content. When aiming for 3 stars, each level is more of puzzle box than a strategy field, so if the solution feels hard to execute it's probable there is another one.

Once again, thank you so so much for playing my small game and even more for giving feedback! I'll try to expand on it in a way that will give you a reason to come back and play more 💛