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I did some updates:

New weapons:

* Shotgun: Fires 3 Pellets, short range.

* Rocket Launcher: Fires rockets which speed up towards the target, slight AOE effect.

* Missile Laucnher: Fires a volley of 2 homing missiles, slight AOE effect.

Utility Blocks:

* Battery: Restores power to the most damages shield every second.

Performance:

* Removed shadowcasting for the time being as they seem to have a big performance impact.

* Simplified and improved many functions in C#.

Asteroids:

A few asteroids are spawned between both zones, this is experimental.

Graphic Updates:

* Added Post-Processing effects

    * Bloom

* Spinning planets on the background layer

Balancing:

* A lot, this is not my primary concern but it will grow of more importance later on. (let me know if something is really broken, ..., please!)

Bug fixes:

* Fixed a bug in healing rate of the repair unit.

* Corrected the Physics2D matrix

* Fixed a bug where a laser would hit but not damage a block

Bugs NOT fixed:

* UI sound playing to loud sometimes

* Explosion effects not appearing

* Random lasers out of nowhere :)


I will continue to work on this, I appreciate all feedback on the game, it'll help me a lot.


Thanks,

1ButtonWonder.