I did some updates:
New weapons:
* Shotgun: Fires 3 Pellets, short range.
* Rocket Launcher: Fires rockets which speed up towards the target, slight AOE effect.
* Missile Laucnher: Fires a volley of 2 homing missiles, slight AOE effect.
Utility Blocks:
* Battery: Restores power to the most damages shield every second.
Performance:
* Removed shadowcasting for the time being as they seem to have a big performance impact.
* Simplified and improved many functions in C#.
Asteroids:
A few asteroids are spawned between both zones, this is experimental.
Graphic Updates:
* Added Post-Processing effects
* Bloom
* Spinning planets on the background layer
Balancing:
* A lot, this is not my primary concern but it will grow of more importance later on. (let me know if something is really broken, ..., please!)
Bug fixes:
* Fixed a bug in healing rate of the repair unit.
* Corrected the Physics2D matrix
* Fixed a bug where a laser would hit but not damage a block
Bugs NOT fixed:
* UI sound playing to loud sometimes
* Explosion effects not appearing
* Random lasers out of nowhere :)
I will continue to work on this, I appreciate all feedback on the game, it'll help me a lot.
Thanks,
1ButtonWonder.