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(+2)

I absolutely like the art and music of the game!

I think it is hard, to create jump and run mechanics that feel good in the span of a game jam which I state because I fell down in the first level and trying to jump back up to the lever was quite frustrating. Maybe having some coyote time or jump buffering could’ve helped? I dont know - as I said: I think it is hard to get right and in a Game Jam restricted time frame even more so.

But then I got the Jet Pack (and other Stuff) and it is awesome to just fly through the ship. I absolutely respect having the guts to create such a powerful jetpack in a jump and run game. And it indeed felt great to be able to fly through those parts I had to painstakingly climb before.

All in all a good experience and I hope you had fun creating it!

Thank you for your feedback. The coyote jump is in the game but for an unknown reason it works in the editor but not in the game after export

(+1)

It was fun playing it anyway!