I absolutely like the art and music of the game!
I think it is hard, to create jump and run mechanics that feel good in the span of a game jam which I state because I fell down in the first level and trying to jump back up to the lever was quite frustrating. Maybe having some coyote time or jump buffering could’ve helped? I dont know - as I said: I think it is hard to get right and in a Game Jam restricted time frame even more so.
But then I got the Jet Pack (and other Stuff) and it is awesome to just fly through the ship. I absolutely respect having the guts to create such a powerful jetpack in a jump and run game. And it indeed felt great to be able to fly through those parts I had to painstakingly climb before.
All in all a good experience and I hope you had fun creating it!