One of my favourite games I've played from the Jam so far! Really tight gameplay loop and cohesive assets. Well done with this submission, it's really well scoped.
My main piece of feedback is that the difficulty increases quite drastically, but that's something that can be adjusted.
I'm looking forward to see where this is taken post-Jam. I feel like including additional crafting options, along with some optional steps (Risk/Reward - Do I craft an improved item or send a normal one out more quickly?) would really make this game shine.
Fantastic job!