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Very interesting concept but very confunsing.

First, trasnform the trash and kill cards into something else. They aren't cards, they are a delete button. Make it obvious that they are special.

The people should have a distinction when they are already promoted.

And make the people and plans more visually distinct too, with to many cards its hard to tell quickly.

With a well made tutorial this game could be expanded a lot, it's very fun to play once you figure it out!

(+1)

Thanks for all the feedback! Most of this is already in the plans for a post-jam update, the exception being the trash and kill cards, guess I should look into that!

The promotion distinction is shown by the yellow bars on the card itself, same with the promotion requirement of task cards. This is explained in the WIP tutorial.

Thanks again for the detailed feedback! Really happy to get more constructive criticism!