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(+1)

Fun and unique premise! I really enjoyed the strategic puzzle element of the game and the objects washing up to the shore is really smart! The first level with the chairs is diabolical haha. But the larger objects in the next ones made it more manageable. I really liked the looks of the game and the use of music to signal the incoming storm. There were a couple physics based issues, like the time I sent a stone pillar helicoptering into the shadow realm :D But it felt quite polished and good to play. I'd like to have a way to skip the remaining day time as a quality of life addition. The controls for rotation felt a bit clunky and hard to predict, but I can imagine a system like that tough to design. Maybe also with mouse controls? 

Overall, I enjoyed my time playing! I think it is an idea that could be further expanded upon and perfected :D Great job!

(+1)

Hey, Thanks for playing!
Thank you for the positive feedback, you killed me with the comment on the chair level XD I thought it was the easiest hahaha

Definitely had the skipping day time in mind, at some point I added a button to speed up the in-game seconds but it started causing problems with the music playback and in the time frame of the jam I decided to give up on it :( Maybe I should have went on a more simple implementation like just starting the storm right away(simple thoughts that come when the mind is not in gamjam-stress-mode). 

The physics and rotation issues are known to me, I didn't understand the complexity before I already went into deep waters into the gamejam ahaha. But it was a good learning experience, and I got to fulfill a bit of my childhood dreams from playing "Garry's Mod" and Half-Life's Gravity Gun hehe.