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I'm amazed by how well you pulled off the arcade aesthetic, not just from the visual style, but also the in-game and out-of-game audio. With the ambient sounds happening in real life, including the segment of bickering behind the player, the games does feel like it slots right into an arcade building. The audio may need to be louder at base, and the pause menu doesn't actually pause the game nor has a UI background to make the text for the settings and controls visible.

The gameplay, however, leaves a lot to be deserved, unfortunately. The tower defense genre does suit well, but the execution in terms of balancing and tower abilities are not where they should be. Only the archers feel remotely useful, and the enemy waves don't change much or at all to overwhelm or at least encourage the player to change strategies. In fact, from a certain wave onward, there's only one enemy coming out per wave. This quickly led to a monotonous game with archers on the front and all the other towers being either empty or completely idle. Additionally, the UI for selecting a tower is obscured for the tower bases at the bottom of the stage, preventing me from selecting a witch for any of the bottom towers.