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It's another tower defense game, this time heavily inspired by PVZ, but it is one well executed with the dark stormy setting, nice variety of towers and shadowy enemies, and constant dynamics due to the variety of game elements. Many towers hold a unique purpose, and each enemy type makes sure that these perks are valuable in some way. For example, the jumping shark enemy makes both the pink beacon that deals with flying enemies and double-barreled ship that deals with enemies behind far more applicable than most PVZ iterations make these archetypes out to be. It's a game that shows understanding of its inspiration and incorporates its own ideas to elevate itself and what came before. The only issues I have are that the towers not being effective against flying enemies don't really convey that with just projectiles passing through the enemies, and some towers are still difficult to make use out of, like the insta-kill beacon, lane cleaner boat, and the light beacon to an extent.

That's a lot of stuff 😅. We're very glad to hear that you like our game. About flying enemies, we wanted to do tutorial, but we don't have time for it. Thanks for feedback