How in the world did you all make an escort mission one of the most polished games in the whole jam? Giving the player decisions on how to defend the NPC was interesting and challenging, the overall mechanic of the weapon was satisfying. The only thing that felt a little off was the melee attack of the parry, it felt more responsive just tossing the weapon down point blank and retrieving it than meleeing.
Also the little things, like using an obstacle to show the player how to attack, kamikazing a monkey to show how lightning works, and the graphics... absolutely beautiful.
Really amazing work, the only thing I didn't like is the cliffhanger... I want to play more and see what happens next!