Very cool battle game.
- Really liked the idea of customising your build before each battle, based on the enemy.
- Would have liked more time to do the build customization though. Often the fight starts before you’re ready, when you’re still customizing. An explicit “start battle” button would be helpful.
- Would be good to have a fullscreen option.
- The level of detail in ability selection is great, with skill points to be distributed across different categories of skills.
- However, I felt the combat system leads to an underutilization of the skill tree due its real-time nature. I found it hard to do a lot of planning or customizing during battle, like for e.g. when the elemental nature had to be switched between nullifying the shield or attacking the enemy.
- More of a personal opinion, I would have preferred either a full turn-based system, where you can actively plan each move, or else an autobattler, where you mainly focus on the ability selection.
Either way, the core game is great and has a lot of potential. All the best!