Thank you for your comment!
We actually started making a monster taming fighting game, without violence. Then we decided to do a competition, like a race. Then we removed the opponent. Then we were like, let's make the monsters loop around a road while you are taming them. Then one of the other developers, that knew Loop Hero said "Hey let's do something like loop hero". I didn't know Loop Hero that much, so I studied the game, while prototyping the mine sweeping like mechanic of opening tiles. Then we finally settled on the gameplay loop you see: Is like Loop Hero, but you make your own loop, you are not killing monsters and you have to keep every monster alive.