Such an interesting art style. The music fits really well too. It was intriguing and mysterious.
Recommendations (these are not criticisms):
- Pick a font that fits the art style better.
- The invisible wall is jarring, consider using an actual wall. Or just some indication of what can be traversed.
- It's not clear how and why combat begins and ends. It felt random. I just ended up running along the path, which was an easy way to evade the many enemies. I'd recommend actual confined combat areas.
- Difficult to gauge progression. It's very easy to get lost. I often thought I was going backwards since everywhere looks exactly the same. Something as simple as a compass would help.
- I got the end screen (to be continued), but the story didn't really make sense to me. It felt like I was missing a lot. Maybe consider a mini-story for jam games. Like an introduction to the world, rather than the middle.
Overall, a great experience.