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(+1)

Such an interesting art style.  The music fits really well too.  It was intriguing and mysterious.

Recommendations (these are not criticisms):

- Pick a font that fits the art style better.

- The invisible wall is jarring, consider using an actual wall.  Or just some indication of what can be traversed.

- It's not clear how and why combat begins and ends.  It felt random.  I just ended up running along the path, which was an easy way to evade the many enemies.  I'd recommend actual confined combat areas.

- Difficult to gauge progression.  It's very easy to get lost.  I often thought I was going backwards since everywhere looks exactly the same.  Something as simple as a compass would help.

- I got the end screen (to be continued), but the story didn't really make sense to me.  It felt like I was missing a lot.  Maybe consider a mini-story for jam games.  Like an introduction to the world, rather than the middle.

Overall, a great experience.