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The grappling and inertia are really cool to have, reminded me a lot of Tribes (I would appreciate having the jet ski from there that completely removes the friction between your character and any surface it is sliding through). Would be cool to explore that mechanic more than in a couple of segments (the lava corridor was quite a challenging puzzle, maybe having a checkpoint there and some simpler section just before it to get used to the movement would make it less frustrating).

I accidentally killed the boss with one shot as soon as the leaves started, not sure if there is something else after that (couldn't find any way forward from that arena).

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Yeah, using the same button for "advance the dialog" and "shoot" you've tricked me into playing another time ¦3 (even though I was extra careful, finding the "exit" took me a lot of time, cause I never knew there could be more that one line of dialogue per character; I expect most players will find themselves locked in this room)

That time I successfully encountered an error and uninstalled the game (or it uninstalled itself, dunno).

The more I played, the more I wanted to have a jetpack and ski. Grappling was quite hard to learn, but once it clicked in my head it became super fun to pierce the space at the speed of light. It was still hard to read the distance to some objects, which is a nightmare in the level with many projectiles and that box that is always 1 mm beyond reach.

I am still not sure what are the rules around the dash and double jump, but I appreciate having them for that extra boost! End extra thanks for the R button, ultimately I used it more than the left mouse button ¦3

Also, it is very confusing that not all the wood is grappable, and not all the grappable surfaces are made of wood.

But otherwise, it was an incredible experience, thank you!