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A jam submission

_FALLENREALMView game page

Play as a hot headed magical girl and cleanse the castle from its corruption while sliding and grappling !
Submitted by Nalli22 — 59 minutes, 3 seconds before the deadline
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_FALLENREALM's itch.io page

Results

CriteriaRankScore*Raw Score
Originality/Creativity#333.2134.250
Engagement/Fun#382.8353.750
Gameplay Polish#462.2683.000
Audio#492.4573.250
Magical Girl Concept#502.4573.250
Overall#502.6463.500
Theme Interpretation#512.4573.250
Aesthetics#522.8353.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl genre?
Our character uses her wand to wield the power of the stars

Which theme(s) do you pick?
World Vanquisher

How does your game fit those theme(s)?
We built our game with the idea of vanquish, out goal is to cleanse the levels from the ennemies, and our character is is all about defeating ennemies, fighting and becoming stronger.

Were the assets for your game made during the jam? Elaborate as you see fit.
We made all of the assets, except 3 musics that we got from free music websites.

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Comments

Submitted

The grappling and inertia are really cool to have, reminded me a lot of Tribes (I would appreciate having the jet ski from there that completely removes the friction between your character and any surface it is sliding through). Would be cool to explore that mechanic more than in a couple of segments (the lava corridor was quite a challenging puzzle, maybe having a checkpoint there and some simpler section just before it to get used to the movement would make it less frustrating).

I accidentally killed the boss with one shot as soon as the leaves started, not sure if there is something else after that (couldn't find any way forward from that arena).

Submitted (2 edits)

Yeah, using the same button for "advance the dialog" and "shoot" you've tricked me into playing another time ¦3 (even though I was extra careful, finding the "exit" took me a lot of time, cause I never knew there could be more that one line of dialogue per character; I expect most players will find themselves locked in this room)

That time I successfully encountered an error and uninstalled the game (or it uninstalled itself, dunno).

The more I played, the more I wanted to have a jetpack and ski. Grappling was quite hard to learn, but once it clicked in my head it became super fun to pierce the space at the speed of light. It was still hard to read the distance to some objects, which is a nightmare in the level with many projectiles and that box that is always 1 mm beyond reach.

I am still not sure what are the rules around the dash and double jump, but I appreciate having them for that extra boost! End extra thanks for the R button, ultimately I used it more than the left mouse button ¦3

Also, it is very confusing that not all the wood is grappable, and not all the grappable surfaces are made of wood.

But otherwise, it was an incredible experience, thank you!

Submitted

The game stuck when I attack enemies. It appears that is a problem with drivers, but after update the problem persists.

Submitted

Really liked this! Love the aesthetics, design and music choice all around. I liked the idea of a movement / grapple fps, though ofc some of the grapple movement was very difficult to pull off.

I got to around the third? level (red area with no floor and lots of those projectile enemies). Couldn't consistently get close enough to swing on those boxes haha.

(+1)

vraiment très très cool hate de voir la version finishh polished