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When I read the game description about frantically balancing the need to serve the dragons food and gradually digging up a tunnel to escape, all the while not angering the customers without food or showing that you are trying to escape, I was tried quite intrigued and was ready for a frantic game loop. It was a bit disappointing that this wasn't the case, and all that left was a bare-bones version of Overcooked, down to not having much tension to begin with when all one does is serve dragons food from one all-purpose cooking station. This is definitely due to the lack of time in the game jam, but it felt like a lot of effort was put into everything but the core game loop.

That being said, the rest of the game is done well. The art and music are splendid to look at as I played, from the intro cutscene to seeing the many details in the background of the main game.

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The reason for the boring game loop is we were working on fighting. and it was too buggy, so we had to scrap 3 days. But I really appreciate your advise!