I like the cool smooth artwork. It doesnt really scale well on all devices though. If I have to nitpick, I would have personally chosen for different controls. As the player doesnt move you could also have opted to just fire a rond where the player taps on the screen. But hey. Its a solid entry. Good job.
Viewing post in Brackeys Game Jam 2024-2 jam comments
Hello again! Thanks for your feedback during the Brackey's game jam!
I worked a lot on improving the jam submission and made a massive overhaul of the game. I'd be eternally grateful if you could give it another go and share your thoughts! Blasting some Zombies is a good way to start the weekend :) <3
https://misterg-gamedev.itch.io/silly-zombie-combat-user-feedback
Good job on the new features! Most of my original comments still apply:
You centered the screen with a fixed resolution or it seems. If I switch my phone to tablet mode (i have a galaxy fold) some menu buttons are not on the screen. Ingame this applies to the right control stick. I believe Android studio (free) comes with simulators of different screen sizes. Perhaps you could look into that.
I still think aiming feels clunky. But good job on the movement of the player.
The ricochet mechanic is cool but the damage a bouncing bullet does to the player is way to much. One time I just fired one shot at the beginning and it was game over. I would turn off friendly fire all together.
Again, its really starting to come together. Keep it up. Hope this helps. Cheers!