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I like the cool smooth artwork. It doesnt really scale well on all devices though. If I have to nitpick, I would have personally chosen for different controls. As the player doesnt move you could also have opted to just fire a rond where the player taps on the screen. But hey. Its a solid entry. Good job.

Hello again! Thanks for your feedback during the Brackey's game jam! 

I worked a lot on improving the jam submission and made a massive overhaul of the game. I'd be eternally grateful if you could give it another go and share your thoughts! Blasting some Zombies is a good way to start the weekend :) <3

https://misterg-gamedev.itch.io/silly-zombie-combat-user-feedback

Good job on the new features! Most of my original comments still apply:

You centered the screen with a fixed resolution or it seems. If I switch my phone to tablet mode (i have a galaxy fold) some menu buttons are not on the screen. Ingame this applies to the right control stick. I believe Android studio (free) comes with simulators of different screen sizes. Perhaps you could look into that.

I still think aiming feels clunky. But good job on the movement of the player.

The ricochet mechanic is cool but the damage a bouncing bullet does to the player is way to much. One time I just fired one shot at the beginning and it was game over. I would turn off friendly fire all together.

Again, its really starting to come together. Keep it up. Hope this helps. Cheers!