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hendrikras

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A member registered Dec 27, 2021 · View creator page →

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Good job on the new features! Most of my original comments still apply:

You centered the screen with a fixed resolution or it seems. If I switch my phone to tablet mode (i have a galaxy fold) some menu buttons are not on the screen. Ingame this applies to the right control stick. I believe Android studio (free) comes with simulators of different screen sizes. Perhaps you could look into that.

I still think aiming feels clunky. But good job on the movement of the player.

The ricochet mechanic is cool but the damage a bouncing bullet does to the player is way to much. One time I just fired one shot at the beginning and it was game over. I would turn off friendly fire all together.

Again, its really starting to come together. Keep it up. Hope this helps. Cheers!

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Can't see your submission anymore.. Did you remove it? Its final score is well deserved in my opinion.

Really fun game. I like that the theme is taken not too literally. GJ!

cool game.  Like the artwork.

Nice game. GJ.

There. That puts you on 20. Congrats on a really nice game.

No, it just froze on launch.

Nice game. It has gamepad support in the webversion, thats a nice touch. Its a good take on the theme too. Hey. that makes 20 for you guys. Congrats!

Love the art style. Its a very polished game, geven the time it took you thats a tremendous achievement. The theme is not incorperated in a too obvious way wich is great, but the storm part feels lacking, its more of an conclusion. Or perhaps I missed something? All in all this is very good work, and that comes from someone that is not usually into story driven games.

I had fun playing.  I was suprised how big the map was. There was even something like a blizzard at some point. Yeah, its perhaps way too easy for a soulslike, I was a bit dissapointed by the boss. But the whole time I did want to keep playing till the end.  Its fully functional, with some rough edges and performs well. It still lacks a lot, but lets not forget: Its a lot to get right and you did. 

I had some help with the book of Daniel Shiffman.. but yeah. The trick is to treat everything like a circle then things get easier. There is also no sound in space btw.

This looks absolutely amazing and blew my socks off. The entire feel of the game is one of pure adrenaline. Great audio selection too. Rock on! 

Congrats to the whole team on a truly fantastic entry!

Didn't run on Mac. Will give it another try on Windows when I have the time thoug.

I think you mistakenly tagged this as an MacOs version as well. I only see .exe files. Ill have a look on Windows if I have the time though. 

How do I run this on MacOs?

Really nice looking game, I especially like the dynamic lighting effects and character animations. I never saw any ghosts in my run though. I would make those more occurring. I like that the concept does not need a lot of explaining, you pick things up as you go, and you may discover something sinister. The gameplay could use a bit of polish, but hey we only got a week. Good job.

I'll give it another look then. Thanks!

I have a fairly decent setup but it ran at a frame-rate below 10 Im guessing. I can't really rate it.

Great take on the theme. A very well rounded small game, if I have to nitpick I would say that you get too much time in the second stage, but was able to make time pass faster. Good job!

Well. Only the audio is completely sourced. I would argue that this has a lot of my personal touch. I have been very upfront about the stuff I did not create myself, wich is not a whole lot if you consider it.

This is a good take on the theme. The play duration feels right, It ends just before it gets too receptive, good job on that. As mentioned in other comments, try randomising the coin spawn location . Implementing a high score server is complicated, don't feel too bad about not adding that feature yet.

Thanks! Its called flux. Only used for the cover art as I am more talented at vector graphics myself.

I uploaded the apk to virustotal.com, clean as a whistle.. Sorry for you Itch.io is taking forever to verify.

I had to take a bluetooth controller to move. Touch the screen to look. Was the only way to play for me. Not really a fan of these horror games. But gave it an honest try. Pitch dark. And repetitive structures makes it hard to know where Im going. I did find a tree in a corner somewhere. Adding more reference points would help so I know Im not just walking in circles. The onscreen map didnt help much either.

 Found 2 people and then the lizards tail by chance. Then got attacked at random and killed instantly about every corner I took. No way to avoid the red lady or to fight her off.  Makes it a bit frustrating to play.  The sound really makes it scary. So good job on that. It could use some polish. Will definitly give you a good scare when played in the dark. Hope my comments are useful to you.  Cheers!

These stick figure games are always loads of fun. The hugging of the terrain mechanic is an original idea. Good use of physics. Nice clean graphics. Works well on mobile too, although maybe not intended. In a world where snow is made of bullets. Steven is really upset. Nicely done.

I cannot get over how good this looks. Dynamic lichting really shines here. Also the best on screen controls for mobile device I have seen so far. The calm part takes waaay too long though. As eager I am to find out what those Kids were doing in a graveyard. I just could not keep invested because dodging ghost and collecting coins gets old pretty fast. If you think about it, its kind of like pacman. But there you have the extra challenge of getting to the hard to reach coins. Where this does not unfortunately. unless you get cornered in the mausoleum by accident.

What an original idea. I was waiting for this to give me the finger. But it never happened. Not sure how it ties in with the theme though.

I like the cool smooth artwork. It doesnt really scale well on all devices though. If I have to nitpick, I would have personally chosen for different controls. As the player doesnt move you could also have opted to just fire a rond where the player taps on the screen. But hey. Its a solid entry. Good job.

Thanks!

This introduces a mechanic I have never seen before. That does not happen offen.  Its simple but challenging. I love it. You shot yourself in the foot by not adding any audio. Such a pity. The rest makes up for it though.

You make the use of HTML canvas look so easy.  It keeps making network requests for assets that are already loaded. Not a big deal, but I would optimise that. There's no audio unfortunately. Wen sourcing assets its sometimes hard to get art styles to match, but this works really well together and ties in with the theme. Well done.

Nice game, took me way too long to figure out the cracks are blocked in the second phase. I made it out with the prize!

I tried the android version. It took me a while to get used to it. Because I know the original very well and this one responds just a little differently to taps on the screen. It is a very refreshing take on the theme. Good job.

The artwork is original, the setting is funny. Its a good first game.

Good job, the moving platforms slipping away from under my feet was a bit annoying though, I like the art style. 

unfortunately it froze when trying to launch it on MacOs Ventura

Seems to be a popular opinion. I guess younger people are just not used to that kind of control scheme anymore.  Will work on that. Hope you had fun anyways.

Yeah. My cat is like that too.

It works remarkably well on mobile devices too. I got a cheer at the end, now I feel like I accomplished something today.