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(+1)

Alright the comment will be slightly shorter as itch decided to refresh my page so I'm just gonna do critical feedback:

*Interaction - The searching through the stuff lacks some crutial information for the player. A button popup or at least an indicator when inside the search area would go a long way to help with the problem of needing to go around clicking the search button, an sfx when you find something would also be great.

*Events - After grabing everything around the house the game lacked a short term objective for the player. Some sort of events like phone calls or the curtains being blown open by the wind with either a reward of additional bonuses to statistics or faster depletion of them when ignored would go a long way to make the player interact a little more with the world and make the wait a little less monotone as standing next to the clock chugging pills and starting match sticks.

*Some additional sfx - stuff like Michael being available for use and the matchstick ending could use some sfx especially Michael as it's often unclear when he comes back so the player will just spam the F key untill the animation fires

*A sudo Tutorial - I had no idea untill the end of the game that "sanity" and "state of mind" interacted even a line in the description would go a long way but a screen in the game or a full tutorial would be great.

But overall I enjoyed it. :D

Thanks a lot for the feedback, Mentel!