I took over the entire map and found these issues:
- Putting multiple mines on a single deposit oddly enough seemed to reduce output rather than increase it
- Ducks would despawn when the round's time limit ended, but that just meant you had to defend much less than the amount you should
- The ducks are a bit small and slow, they just look like little blobs
- The environment is quite plain. I can see from the cover art that you were originally intending to add forested areas - I wonder what happened to them.
- Game didn't do much to stop me from panning the camera extremely far from where anything important happened
- Everything felt a bit slow, and after a while noticed some lag trickle in during wave
- No upgrades and past the first few waves difficulty was very hard first couple waves then was too easy the rest
Meanwhile I liked these things:
- The idea of completely customizable base creation is always a certain path to a good game
- Building mines your own way was fun
- Nothing was present to limit my creativity
- Having the strategies be born of emergence adds depth to shallow mechanics and helps the game be less stale
- Graphics were pretty nice, the style is very well defined
Overall, a very solid foundation, but the house you built on top was made of cardboard and mud.