Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

I took over the entire map and found these issues:

  • Putting multiple mines on a single deposit oddly enough seemed to reduce output rather than increase it
  • Ducks would despawn when the round's time limit ended, but that just meant you had to defend much less than the amount you should
  • The ducks are a bit small and slow, they just look like little blobs
  • The environment is quite plain. I can see from the cover art that you were originally intending to add forested areas - I wonder what happened to them.
  • Game didn't do much to stop me from panning the camera extremely far from where anything important happened
  • Everything felt a bit slow, and after a while noticed some lag trickle in during wave
  • No upgrades and past the first few waves difficulty was very hard first couple waves then was too easy the rest

Meanwhile I liked these things:

  • The idea of completely customizable base creation is always a certain path to a good game
  • Building mines your own way was fun
  • Nothing was present to limit my creativity
  • Having the strategies be born of emergence adds depth to shallow mechanics and helps the game be less stale
  • Graphics were pretty nice, the style is very well defined

Overall, a very solid foundation, but the house you built on top was made of cardboard and mud.