i like the idea fs
Some more ui would have been nice, i didnt rly know what i was collecting coal for originally either
ducks were very funny
Keep up the great work
Criteria | Rank | Score* | Raw Score |
Graphics | #460 | 3.350 | 3.350 |
Theme | #555 | 3.000 | 3.000 |
Game Design | #678 | 2.850 | 2.850 |
Fun | #764 | 2.650 | 2.650 |
Innovation | #776 | 2.550 | 2.550 |
Overall | #824 | 2.592 | 2.592 |
Audio | #1368 | 1.150 | 1.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has unlimited time to manage their kingdom (the calm) before facing a horde of enemies (the storm)
Did you write all the code and made all the assets from scratch?
Yes
i like the idea fs
Some more ui would have been nice, i didnt rly know what i was collecting coal for originally either
ducks were very funny
Keep up the great work
I took over the entire map and found these issues:
Meanwhile I liked these things:
Overall, a very solid foundation, but the house you built on top was made of cardboard and mud.
I like the style of the assets. A little more envoirment and sound would round it all up
The game is fun.
Some sound and some feedback on what is happening, what will happen would make the game easier to understand.
I love the ducks and the villages are really fun to place. Like others have said, some audio would've enhanced the overall experience, but still a great submission. Nice work!
Build a defend from the ducks
1. The building mechanic is great, I like drawing the road lines, finding minerals, building mines and defending with towers, the gameplay loop is cool in the build phase. I mgiht want to see the map size reduced, the game is SPRAWLING, its fun to build a big duck empire but the gameplay gets lost in the sauce
2. One tower seems to be enough to take on ducks, and the ducks are TINY. I'd like tosee some different defense structures and maybe one or two GIANT ducks, thatd be funny
3. great theming, calm build vs fight phase, I want the fight phase to be as invovled as the build phase
4. I need some menacing duck quacks, no sound in this game
l5. lots of fun, I got stuck in a trance for like 15 minutes building and expanding while listening to a po cast
Very cool tower defense. I like how different villages have different upgrade paths depending on where their built. My main gripe is that there's no indication on where the enemies will come from next. It makes the game, especially the early game feel very unfair. Also... sound? Apart from that, cool concept and pretty good execution. Good job!
Love a game jam tower defense game. Solid submission overall. I did have a little trouble not having any indication where the enemies might come from, and then the fact that they went super fast, made it sort of difficult to plan my first time playing.
The art is so nice! I love the look of the game. Putting different towers down and the cost of their distance and supply lines. All of that is very neat and fun. Don't see how it really fits the theme all that much, and wish there was sound (like quacking)- I enjoyed it!
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