I cannot see when the jam theme is included. Narrative is nice by design, but I wish that it could be sped up (appearing faster or all at once, after clicking on them). Gameplay is cosy, however using RMB is way harder than just LMBing enemies from further distance. Last enemy should be a lot tougher, I think (I knocked them down in one LMB, is this intended?). Also little nice tip: in 2d side scrollers its nice to have camera Lerp after player like you did, but its even better if camera gets a little but ahead of the player, so I see more whats in front of me instead of behind me (Its of similar complexity as Lerping).
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As for the theme, I included it in the storyline. Although itâs clichĂ©d, I couldnât come up with anything better. I decided that the king of one of the western countries started his expansion by conquering neighboring states. I planned to expand on this idea by including several boss fights where our character could learn new moves and expand his arsenal of martial arts, but unfortunately, I didnât manage to do that. In the end, I decided that it was better to release a completed game than nothing at all.
Regarding the dialogues, I agree that it would be better to implement fast text scrolling. I simply decided to postpone that task and, unfortunately, forgot about it. You are right about the combat system — I had no prior experience developing a system with parrying, and I had gotten used to quickly rushing through the game by clicking the right mouse button at the right moments.
As for the final opponent, if you are referring to the king, then yes, he was indeed meant to be taken down in one hit, as he was in despair. I will try to learn more about Lerp. Overall, thank you for the feedback and evaluation. I hope I have answered some of your questions.