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Also known as weapon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Mechanics | #18 | 2.609 | 2.609 |
Design | #24 | 2.478 | 2.478 |
Overall | #35 | 2.174 | 2.174 |
Interpretation of the Theme(s) | #47 | 1.435 | 1.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you so much for participating - lots of great things to build on here!
As for the theme, I included it in the storyline. Although it’s clichéd, I couldn’t come up with anything better. I decided that the king of one of the western countries started his expansion by conquering neighboring states. I planned to expand on this idea by including several boss fights where our character could learn new moves and expand his arsenal of martial arts, but unfortunately, I didn’t manage to do that. In the end, I decided that it was better to release a completed game than nothing at all.
The game is very very cool! I loved the minimalist artstyle and the animations, especially the parry! The game needs some polish and bug fixes, plus a general pass on the artstyle to keep it cohesive throughout the game, but it has a lot of potential!
A couple of suggestions to improve the game even more:
As someone else pointed out already, the "expanding" theme of the jam was not considered for this game, but that's totally alight, you are still getting playtesters and useful feedback for your game this way, while also giving feedback to other games as well, and I respect that.
Please keep working on the game, it is very very fun to play, already has great animations, great game feel too, and minimalist but stylish graphics, it could be a great different take on the "Kingdoms" game genre with a martial art warrior instead of a knight, and I can see it getting pretty popular since there are not a lot of side scrolling RPG games out there. Very good job!
I agree with a lot of what you said! and I will try to fix many of the mistakes and release the full version. (Thank you very much for your feedback, criticism, and advice!)
a good storyline, though the gameplay is really easy and it seems to repeat itself, no sense of verity or challenge, even the boss fight was easy.
but it is short and sweet to play only once. though I do not see anything of the theme in here and the gameplay doesn't really feel like the theme at all.
Good game with a storyline and all! Thought maybe it would be cooler if the theme was implemented somewhere in the game mechanics. I liked the parry a lot!
I cannot see when the jam theme is included. Narrative is nice by design, but I wish that it could be sped up (appearing faster or all at once, after clicking on them). Gameplay is cosy, however using RMB is way harder than just LMBing enemies from further distance. Last enemy should be a lot tougher, I think (I knocked them down in one LMB, is this intended?). Also little nice tip: in 2d side scrollers its nice to have camera Lerp after player like you did, but its even better if camera gets a little but ahead of the player, so I see more whats in front of me instead of behind me (Its of similar complexity as Lerping).
As for the theme, I included it in the storyline. Although it’s clichéd, I couldn’t come up with anything better. I decided that the king of one of the western countries started his expansion by conquering neighboring states. I planned to expand on this idea by including several boss fights where our character could learn new moves and expand his arsenal of martial arts, but unfortunately, I didn’t manage to do that. In the end, I decided that it was better to release a completed game than nothing at all.
Regarding the dialogues, I agree that it would be better to implement fast text scrolling. I simply decided to postpone that task and, unfortunately, forgot about it. You are right about the combat system — I had no prior experience developing a system with parrying, and I had gotten used to quickly rushing through the game by clicking the right mouse button at the right moments.
As for the final opponent, if you are referring to the king, then yes, he was indeed meant to be taken down in one hit, as he was in despair. I will try to learn more about Lerp. Overall, thank you for the feedback and evaluation. I hope I have answered some of your questions.
Simple game, yet cool! Let's rate each other game!
I played your game it's interesting and has good puzzles, but unfortunately, most of the assets are not original (if not all), and the interpretation of the theme seems forced. I mean, as a puzzle, it could exist without this, and the darkness itself doesn't hinder gameplay
what can I say I really liked the game
Thanks for your opinion! I know I'm quite suck at making assets xD. Since I made the game by myself, I think as the rules stated it's fine to take other people assets as long as it got credited. Next time I'll look for a team that can make the assets :D.
It was a lot of fun to solve your riddles
Rated it. please rate mine
Hi! I rated your game! Rate ours!
Far to the west, there is a country that has nearly consumed an eastern nation, expanding its borders and leaving a trail of blood in its wake
Once, this army passed through a forest, where there was a warrior who...To attack, press the LMB.
If you want to parry an enemy, move closer to him and wait; you will know when to press RMB