The sleeping mechanic is very relatable and fun to see in a sped-up form. However, there's too much randomization to create a solid strategy for the game, which is unfortunate since that means getting to see more of the dialogue is up to chance and how often you wake up and oversleep. Some hints about how long the main character will sleep (before falling asleep again) would be appreciated. This is still a great concept, gameplay- and story-wise.