The sleeping mechanic is very relatable and fun to see in a sped-up form. However, there's too much randomization to create a solid strategy for the game, which is unfortunate since that means getting to see more of the dialogue is up to chance and how often you wake up and oversleep. Some hints about how long the main character will sleep (before falling asleep again) would be appreciated. This is still a great concept, gameplay- and story-wise.
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I just want to sleep a little more's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1119 | 1.890 | 2.857 |
Innovation | #1141 | 1.795 | 2.714 |
Theme | #1218 | 1.701 | 2.571 |
Overall | #1237 | 1.654 | 2.500 |
Graphics | #1243 | 1.701 | 2.571 |
Game Design | #1250 | 1.606 | 2.429 |
Audio | #1353 | 1.228 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mid life crisis, may encounter storm at any time.
Did you write all the code and made all the assets from scratch?
yes
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